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PUNTO DE PARTIDA PARA NEWBIES EN INVERSIONES. POR DONDE ARRANCAR?
¿Para quién es este post?
Este post está pensado para los que tienen plata y no saben que hacer, los que como mucho hicieron plazos fijos o comprar dolar en home-banking o ir al blue. La idea es dar una breve introducción, que sea llevadera, no muy técnica y en términos sencillos, de que cosas hay que tener en cuenta ahora que se decidieron adentrarse en el mundo de las inversiones. Espero que después de leer esta introducción, les sirva para poner en contexto las preguntas que se tienen que hacer, la información que necesitan investigar y capacitarse, antes de efectivamente ponerse a invertir. Y de yapa por haber leído hasta acá, se llevan el primer consejo: no invertir sin tener bien claro en qué nos estamos metiendo! Antes de arrancar: no confundir inversiones bursátiles con finanzas personales. Las finanzas personales abarcan toda la gestión de ingresos, inversiones, ahorros y gastos en la "microeconomia" de una persona. Acá nos vamos a centrar solamente en la parte de inversiones, en el marco de las finanzas personales.
Primero unas definiciones básicas
Vamos a arrancar con algunos conceptos que pueden parecer medio abstractos sobre el temas de dinero, para después tener una base y poder ir directo a la cuestión de inversiones. Valor tiempo del dinero Lo primero que tenemos que entender es el valor tiempo del dinero, un concepto muy sencillo pero que pocos lo tienen formalizado. Por suerte, es muy fácil de incorporar y de aprender. Puesto de manera sencilla y sin entrar en muchos números: la misma cantidad de dinero vale mas HOY que mañana. Y cuanto mas tiempo pasa, menos vale el mismo dinero. Vale aclarar que no estoy teniendo en cuenta conceptos como devaluación o inflación en este momento, simplemente que el mismo dinero hoy, va a valer mas que mañana. Veamos este concepto con un ejemplo sencillo. Cómo ordenarias según orden de preferencia las siguientes opciones?
Recibir $100 hoy
Recibir $100 mañana
Recibir $100 en 1 mes
Creo que esta claro que el orden dado, es el orden de preferencia de cualquiera de nosotros. La cuestión se pone interesante cuando empezamos a jugar con el monto vs el tiempo. Por ejemplo:
Recibir $100 hoy
Recibir $200 mañana
Recibir $1000 en 12 meses
En este caso ya empiezan a jugar otras variables. Que tan valioso es para mi el dinero hoy vs el dinero en el futuro? En esta valuación entran en juego conceptos que no voy a explicar aca pero son muy interesantes de profundizar, como el concepto de NPV (Net present value o valor presente neto), IRR o TIR (Tasa Interna de Retorno) y tasa de descuento (Discount factor). Riesgo Hay muchas maneras de definir riesgo, pero en este contexto vamos a quedarnos con una definición mas estadística para que sea fácil de entender. El riesgo es una medida de que tanta certeza vamos a tener de nuestro retorno esperado. Por ejemplo, el concepto de una tasa libre de riesgo es un caso extremo: una inversion de rendimiento fijo y conocido de antemano, que, como el nombre lo implica, se considera que tiene no tiene riesgo. Esto se traduce en que el rendimiento esperado es igual al rendimiento efectivo (o realizado) que vamos a tener al final de la inversion. En el caso de inversiones globales, se considera a los bonos del tesoro de EEUU como libre de riesgo. En nuestro caso, podemos tomar a los plazos fijos de los bancos (o mas correctamente los instrumentos de renta fija del tesoro argentino). Una vez establecido el nivel base de riesgo 0, la escala de riesgo va variando a medida que consideramos distintos instrumentos, e incluso dentro de los instrumentos, hay varios atributos para analizar. Para intentar predecir la dispersión alrededor de nuestro retorno esperado, lo que se suele hacer es basarse en la volatilidad histórica del instrumento a analizar. Para dar algunos ejemplos, una acción de un banco Argentino tiene mas riesgo que una acción de un banco de EEUU. Esto se puede analizar coyunturalmente, o se puede mirar las variaciones históricas recientes de los precios. Otra manera de pensar el riesgo, es adoptar la postura de que el mercado es "eficiente" y que los retornos esperados ya reflejan los mayores riesgos. Es decir: a mayor retorno esperado, mayor riesgo. Esto quiere decir que hay menos probabilidad hay de conseguir ese retorno esperado. Dependiendo del instrumento, estos retornos esperados se pueden calcular facilmente como en instrumentos de renta fija (métricas como TIR, paridad, etc) o pueden ser mas difíciles de calcular como en renta variable, aunque tenemos distintos ratios (o múltiplos) que podemos analizar para comparar el precio de una acción con sus fundamentals (que se desprenden de los balances presentados). Creamos o no en la eficiencia del mercado para pricear (determinar el precio de algo) las cosas, es una buena heurística a tener en cuenta que retornos altos suelen estar acompañados de riesgo alto. El corolario de esto es siempre ser escépticos de retornos altos de bajo riesgo, promesas de "plata fácil" y ese tipo de oportunidades. Retorno real vs nominal Una aclaración que nos debemos es distinguir entre retornos reales y retornos nominales. Los retornos nominales son los retornos directos obtenidos sin ningún ajuste. Por ejemplo, invertimos $100 en una acción que en 5 años se convirtieron en $200. Eso nos da un retorno del 100%. Sin embargo, esos $200 probablemente tengan menor poder adquisitivo, ya sea por devaluación (midiendo contra otras monedas) o inflación (midiendo contra bienes). Por ejemplo, si sabemos que en esos 5 años la inflación fue del 50%, nuestro retorno real fue del %50 entonces. Es muy importante siempre medir nuestras inversiones teniendo en cuenta los retornos REALES. Particularmente en pesos, donde la perdida del poder adquisitivo es tan tangible. De hecho, mi recomendación es medir las inversiones en monedas mas estables como el dolar, por defecto. Como dato de color, la inflación del dolar es de aprox. 2% anual.
Receta básica para una inversion
Que componentes tiene una inversion? Estos son los ingredientes mínimos que la componen:
Capital: Monto de dinero para invertir
Retorno: Cual es el % o monto de ganancia sobre el capital que esperamos obtener. Puede ser aproximado.
Riesgo: Medida de que tan probable es que consigamos el retorno esperado. Difícil de estimar exactamente!
Horizonte/plazo: Cuanto tenemos que dejar la plata para maximizar las chances del retorno esperado
Instrumento: El método mediante el cual vamos a invertir
Liquidez: que tan rápido/costoso es entrasalir
Moneda: en que moneda podemos entrasalir de la inversion
Fricciones: gastos/comisiones/impuestos a tener en cuenta
Dados estos ingredientes, vemos que algunos son variables que podemos definir nosotros y otros son interdependientes. Veamos algunos ejemplos:
Si queremos obtener una ganancia de 100 pesos en un plazo fijo con tasa 1% mensual, el resto de las variables quedan prácticamente predefinidas: el riesgo es casi nulo, y por ende el retorno es conocido. El capital es función del retorno en este caso, tenemos que colocar 10k pesos. El horizonte es 1 mes. La liquidez es nula, no podemos retirar el dinero hasta que no termina nuestra inversion. Y la moneda es pesos. Prácticamente no hay gastos ni impuestos que nos importen.
Quiero invertir 10k USD y obtener una rentabilidad de 5% anual durante 2 años. En este caso, un instrumento adecuado para ese tipo de inversion podría ser un bono corporativo en USD. La moneda es en dolares y el hecho de tener un plazo de inversion corto con un rendimiento de 5% anual, nos fija que el riesgo que vamos a tener que correr va a ser moderado (si comparamos con la tasa libre de riesgo o con otros bonos que rinden similares tasas). La liquidez es baja porque los bonos corporativos no se negocian mucho, y el costo de salir antes puede ser moderado, dependiendo del instrumento en sí. Los gastos van a ser los de operar, comisiones al broker, hay que investigar los impuestos respecto a este instrumento.
Si mi objetivo es duplicar un capital de 25k pesos en un mes: para eso podemos utilizar opciones sobre acciones locales, intentando capturar la tendencia en algún papel que hayamos estudiado. Necesitamos conocer en profundidad el instrumento (en este caso opciones) y saber que estamos corriendo un riesgo alto, que vamos a pasar, con alta probabilidad, por periodos de grandes perdidas, incluso llegando a perder todo nuestro capital. La liquidez es alta, podemos salir cuando querramos, pero con alto costo, dada la importancia del timing. Las comisiones van a ser altas, impuestos a renta financiera también.
Depositar mis ahorros en algún instrumento para generar rentabilidades minimas hasta necesitarlos, sin asumir mucho riesgo. Podemos buscar un fondo común de inversion en USD que invierta en bonos LATAM de mas bajo riesgo. O llevar nuestro dinero al exterior e invertir en un ETF de bonos globales o del tesoro de EEUU de bajo riesgo. Vamos a tener nuestra inversion en USD, liquidez alta aunque puede ser costosa si involucra mover fondos en el exterior debido a las comisiones. El riesgo es bajo. Hay que tener en cuenta los impuestos, especialmente por la moneda y el hecho de ser en el extranjero en el segundo caso.
Como se puede apreciar, en estas tensiones entre todos estos (y otros) atributos, hay juegos entre retornos esperados y "primas" (costos) que hay que pagar. Por ejemplo, por operar un instrumento poco liquido, tenemos la "prima de liquidez" que se refiere a los costos extra de por ejemplo, comprar un instrumento mas caro porque no hay vendedores a un precio mas barato. Otro ejemplo es la "prima de inversiones extranjeras", donde aumentan nuestros gastos de movimiento de fondos e impositivos. Incluso hay limitaciones con respecto al capital: algunas inversiones son poco viables si tenemos muy poco o demasiado capital para invertir, ya sea por mínimos requeridos o porque no hay liquidez suficiente en el instrumento que nos interesa.
Los instrumentos mas comunes que debemos aprender
Aca simplemente voy a listar los instrumentos que deberíamos tener en nuestra caja de herramientas de inversión, con un breve comentario de cada uno explicando que usos tiene y de que se trata.
Plazo fijo: rendimientos fijos a plazo conocido. No necesita mucha explicación. Hay que tener mucho cuidado con las tasas nominales vs las tasas reales para ver si convienen o no.
Dolar: refugio de valor por excelencia, pero como el plazo fijo hay veces que conviene y veces que puede ser una mala opción para nuestro perfil.
Cauciones: inversion prácticamente libre de riesgo, como un plazo fijo pero de mas corto plazo. Rara vez las tasas reales son positivas, pero son buenos instrumentos para los que tienen dinero ocioso en la bolsa o para los que quieren apalancarse (invertir con plata prestada) en el corto plazo
Fondos comunes de inversion: dejo un link con introducción. Son instrumentos muy flexibles para inversiones mas pasivas (lo opuesto a inversion activa, en la que debemos estarle encima de manera constante, dia a dia por ej.). Son todo un mundo, ya que al estar compuestos por distintos instrumentos (por ej. acciones, o plazos fijos, etc) cada FCI requiere su propio análisis.
Criptomonedas: activos descentralizados y anónimos que pueden ser útiles para especular o para hacer transacciones por fuera del sistema. También como moneda de cambio o de inversion. Buscar posts sobre CeFi (Centralized finance) y DeFi (Decentralized finance) en el sub, podemos poner nuestras criptos a trabajar en prestamos tipo plazo fijo o en fondos con rendimientos variables. Ejemplos: Bitcoin, Ethereum.
Stablecoins: son criptos que suelen estar atadas de alguna manera u otra al valor del dolar o algún activo mas estable, haciéndolas mas atractivas para perfiles mas conservadores. Igual que las criptos, permiten usarse para cambiar de moneda o inversiones, asi como para hacer transacciones y fondeos. Ejemplos: DAI, USDT.
Acciones (renta variable): nos permite participar en las ganancias de una empresa. Alto riesgo, aunque hay matices dependiendo de la empresa, sector, pais, contexto, etc. Puede ser acciones locales o podemos operar en el exterior directamente y acceder a acciones de todo el mundo.
Bonos (renta fija): son instrumentos con flujos de fondo conocidos. Los riesgos son mayormente de default (escenario de no pago) y de crisis de confianza que pueden hacer bajar los precios (puede ser oportunidad de compra o punto costoso de venta para el tenedor).
CEDEARs: son instrumentos locales en pesos pero que representan acciones del exterior. Nos permite invertir en una gran colección de empresas grandes, mayormente de EEUU pero también de Brazil y las empresas argentinas mas grandes (Mercado Libre y Globant). Tienen ventajas en costos operativos para inversores minoristas en Argentina.
Opciones: son contratos de compra/venta a precios prefijados. Hay infinidad de estrategias, desde lo mas especulativo y de alto riesgo, a cosas muy conservadoras como usarlo como seguro contra la baja de una acción que tenemos en cartera. Por ejemplo, podemos pagar una prima (un costo fijo) por asegurarnos de limitar las perdidas de una acción que tengamos en caso que baje, durante un plazo de tiempo. También nos permite apostar a la baja de una acción! Y apalancarnos, en el sentido de que podemos ganar exposición a mas capital del que tenemos, multiplicando las subas (y las bajas, claro).
ETFs: instrumento que solo se puede operar en el exterior. Como los Fondos Comunes de Inversion, hay de todos los sabores y colores, permitiéndonos invertir de manera diversificada en sectores, países enteros, tendencias de inversion como energias renovables o automatización, grupos de bonos de cierta calidad crediticia, etc.
El rol del broker y el mercado
La mayoría de estos instrumentos se acceden a través de un broker, que es una empresa que nos permite acceso al mercado. Los instrumentos relacionados a crypto se acceden generalmente via exchanges. Para mas información sobre brokers o exchanges, buscar por el sub. En ambos casos, debemos tener presente que comisiones vamos a tener al operar, que instrumentos tiene cada broker, su reputación, atención al cliente, participación en nuevas emisiones y varias cosas mas. Es bastante común tener cuenta comitente (el análogo a una cuenta bancaria, donde en vez de dinero, también podemos tener títulos como acciones, etc) en varios brokers! El mercado en si, no es mas que el medio electrónico donde se intercambian la mayoría de los títulos listados. Este intercambio se hace mediante oferta y demanda, donde tienen prioridad los que quieren comprar a mayor precio y los que quieren vender a menor precio, y luego los que llegan antes en ese orden. Una vez que se matchea el precio de compra, con el precio de venta, se concreta la operación y se intercambian títulos por dinero, determinando así el precio del activo en cuestión. En este mercado, participan todos los inversores, desde un inversor minorista físico buscando timbear unos pesitos o invertir sus ahorros, hasta empresas que emiten deuda o acciones para financiar su operación. Luego tenemos grandes inversores como inversores institucionales, bancos o empresas de seguros que buscan invertir el capital de sus clientes así como provincias y países que buscan financiarse emitiendo bonos.
El perfil del inversor, emociones y disciplina
Ya sabemos entonces que las distintas inversiones van a tener su nivel de riesgo, entre otras limitaciones. El desafío ahora es intentar asegurarnos de que el nivel de riesgo requerido para una inversion, sea adecuado para el inversor. Por qué es importante que el perfil de inversor este en consonancia con la inversion? Porque cuando hay ruido, las emociones nos pueden llevar a romper nuestra estrategia inicial que tan cuidadosamente planeamos. Si no tenemos la disciplina, vamos a hacer estragos. Cabe destacar que esto puede suceder cuando el riesgo de la inversion es mas alto que el que el inversor esta dispuesto a tolerar, asi como en el caso inverso. Esto se puede ilustrar con dos ejemplos:
Compramos CEDEARs de MSFT con el objetivo de sacarnos de encima los pesos y dejarlos en algún lado dolarizado para uso en algunos años, de paso sacando una ganancia. Sin embargo, no nos dimos cuenta que los CEDEARs son instrumentos altamente volátiles, ya que combinan la volatilidad del tipo de cambio, con la volatilidad de la acción subyacente. Un día, el dolar baja abruptamente por alguna medida y al mismo tiempo la empresa presenta balances en EEUU. Vemos que el precio del CEDEAR esta mostrando -10% en la apertura del mercado. A la media hora vemos -15% y temiendo por nuestro capital ,decidimos vender, ya que parece no tener piso. A los 6 meses, el CEDEAR esta 50% arriba del valor al que vendimos y nos queremos morir. Que sucedió? No respetamos la estrategia original. Pero por qué? No necesitábamos esos pesos. Analizamos la empresa y parecia solida. Sin embargo, al momento de ver esa volatilidad diaria, las emociones nos dominaron y vendimos. Esto es una señal de que algo en la inversion original (en este caso el riesgo), no es acorde al perfil del inversor.
Supongamos que somos una persona joven, con buenos prospectos de crecimiento en nuestro laburo y queremos invertir nuestro capital. Como todavia no tenemos muchas obligaciones, nos sobra un buen monto cada mes para invertir. Decidimos ponerlo en plazo fijo todos los meses. Al año, nos damos cuenta que si tuvimos suerte, apenas le ganamos a la inflación. En este caso no vamos a hacer cagadas en el medio de la inversion, pero nos damos cuenta del costo de oportunidad perdido al comparar con haber invertido en instrumentos mas rendidores como acciones. Al evaluar esta situación, decidimos elegir otra estrategia para nuestra próxima inversion.
Para intentar determinar nuestro perfil de inversor podemos utilizar tests online. Si bien nos pueden dar una idea, es esperable que hasta no tener las manos en la masa, no nos demos cuenta de cual es realmente nuestro perfil. Una ultima cuestión a tener en cuenta con respecto al perfil, es que si bien el riesgo es uno de los items mas importantes a descubrir, no es el único. Otro importante por ejemplo, es el plazo. Podemos pensar que estamos a largo plazo, pero si estamos mirando nuestra inversion dia a día, tenemos una disonancia. Otro es el nivel de conocimiento de los instrumentos a operar en la estrategia. Si nos metemos a compravender futuros sin tener mucha idea de la mecánica, aumentamos exponencialmente las chances de que salga todo mal, por mas que el resto de la estrategia este delineada cuidadosamente.
La importancia de la diversificación
Diversificar significa reducir o eliminar riesgos, mediante la combinación de varios instrumentos. Vamos a dar varios ejemplos en vez de entrar en definiciones:
Supongamos que queremos apostar a la recuperación de los cruceros luego de la pandemia del COVID. Una opción es ir y comprar acciones de RCL (Royal Caribbean). Sin embargo, una alternativa menos riesgosa, es comprar varias acciones de cruceros que sean representativas del mercado: RCL (Royal Caribbean), CCL (Carnival Cruises), NCLH (Norwegian Cruises). De esta manera, estamos mitigando el riesgo de una unica empresa.
Supongamos que queremos invertir en acciones de Brazil, porque nos parece que el pais tiene mucho potencial de convertirse en un mercado del primer mundo. En este caso, podríamos comprar las empresas mas representativas de Brazil, como Vale, Banco Bradesco, Petrobras o Banco Itaú, y asi sucesivamente (por ej, 10 empresas). Si bien estaríamos diversificados, hay un instrumento mas apropiado para eso que es un ETF como el EWZ, una pseudo-acción, que esta compuesta por cientos de las empresas mas grandes de Brazil. De esta manera, no solo diversificamos muchísimo mas (prácticamente la perdida es nula si una empresa quiebra), sino que la gestión es mas sencilla al ser un único activo.
En todos los casos estamos reduciendo riesgo a cambio de retornos menos volátiles, y por ende sacrificando situaciones de muy altos retornos pero también eliminando situaciones de grandes perdidas (ej, una empresa quiebra). Un concepto muy importante asociado a la diversificación, es la correlación. La correlación es una medida estadística de que tan similar es el movimiento de una variable con respecto a otra. Va desde -1 que significa correlación perfecta inversa (ej, cuando uno sube en un 5%, el otro baja en 5%), 0 que significa que no hay correlación y 1 que significa correlación perfecta (ej, cuando uno sube 5%, el otro sube 5%). Cuanto mas correlacionados están dos instrumentos, menos diversificación obtenemos al combinarlos y viceversa. Esto quiere decir que si tenemos una cartera con 50% de un instrumento A y 50% de otro instrumento B, el nivel de diversificación real que vamos a tener, va a depender de la correlación entre A y B. Si están perfectamente correlacionados, la diversificación es nula. En cambio, si su correlación es 0 o menor, el beneficio es mucho mayor. Si volvemos a nuestro ejemplo de los cruceros, si bien estamos diversificando el riesgo de una empresa, no estamos diversificando el riesgo del sector (esto es a proposito), donde todas las acciones relacionadas con cruceros tienen alta correlación, ni tampoco estamos diversificando el riesgo del mercado, ya que ninguna empresa esta aislada y todas las acciones dependen entre si: para construir un crucero necesito materiales para fabricarlo, necesito contratar gente, necesito capital y prestamos, necesito que la gente tenga plata y este dispuesta a gastarla en cruceros, y un gran etcétera.
Armando un portfolio (cartera) acorde a nuestros objetivos
Una vez que tenemos nuestras posibles inversiones, vamos a agarrar nuestro capital y decidir como distribuirlo. Nuestra cartera puede tener un mix de inversiones de distintos horizontes, en distintos instrumentos, con distintos niveles de riesgo y porcentajes acordes. Es muy importante tener en cuenta el nivel de riesgo de nuestra cartera en total, viendo los niveles de correlación entre los activos que tenemos. Por ejemplo, es muy común incorporar una parte de nuestra cartera en cash o en renta fija de bajo riesgo, para tener baja correlación con las acciones o correlación inversa en el caso de los bonos. Esto se debe a que cuando las acciones caen, los inversores aversos al riesgo, suelen vender y comprar bonos. Una teoria muy usada para aprender sobre el análisis de portfolios es el modelo CAPM, que no voy a profundizar aca pero les dejo la punta para investigar si quieren darle un enfoque mas cuantitativo a la diversificación de la cartera. Cabe aclarar que es un modelo anticuado (el primer modelo de hecho) pero no es menos util. El armado de portfolios es toda una ciencia y se estudia bajo lo que se llama MPT (Modern Portfolio Theory).
Como evaluar las decisiones de inversion
Repitan conmigo: para evaluar que tan buena o mala fue una inversion tiene tanto o mas peso el proceso de decision al ingresar y al salir de la inversion, que el resultado (retorno) de la misma. Estamos intentando evitar dos escenarios, que son MUY problemáticos para los inversores y tenemos que tratar de identificarlos a toda costa:
Una inversion nos puede salir bien, aunque hayamos hecho todo mal. Esto se suele resumir en el dicho popular "todos somos genios cuando la bolsa esta subiendo".
Una inversion nos puede salir mal, aunque hayamos hecho todo bien. Esto se debe a que en inversiones de riesgo, lo que estamos haciendo es tratando de manejar riesgos y retornos, pero no controlamos cuales de los eventos terminan sucediendo en la practica.
En el primer caso, el problema es que probablemente lleguemos a conclusiones incorrectas, reforzando nuestro esquema de decision erróneo, y en algún momento nos llevemos una sorpresa desagradable. Mientras que en el segundo caso, el problema es que probablemente nos desalentemos y dejemos de invertir aunque íbamos por el camino correcto. Vamos con un ejemplo de cada uno:
"Me gustan las películas de Disney, voy a comprar unas acciones". A la semana, Disney lanza una serie nueva que tiene mucho potencial y la acción sube 10%. Naturalmente, al ver esta ganancia en el corto plazo, nos olvidamos que nos metimos en Disney por cuestiones marketineras en vez de por cuestiones de análisis serio de la empresa, y nos creemos que somos unos capos. "Claro, era obvio que iba a subir". Satisfechos con el resultado, seguimos con nuestra metodologia: "El futuro son los autos eléctricos, yo me mando y compro Tesla, no puede fallar". Al dia siguiente, Elon Musk twittea que van a abandonar las operaciones en China por nuevas tarifas impuestas por el gobierno Chino y la acción cae 20% en un dia. En pánico, vendemos todo y no entendemos que pasó. "El mercado es una timba", gritamos, acompañado de varios insultos, y juramos nunca mas invertir nuestro dinero mientras vamos a la cueva de confianza a pagar un tremendo sobreprecio por el dolar blue.
"Analicé todos los balances recientes de Apple. La empresa tiene números sólidos y grandes proyectos. Las perspectivas de crecimiento, tanto desde los fundamentals como desde el consenso del mercado en los precios (gráficos) son excelentes. Validé mis análisis contra otros análisis de varias fuentes, enriqueciendo mis hipótesis y validando aún mas mis proyecciones. Acordemente, voy a poner una parte importante de mi capital en acciones de AAPL". Al mes, cae un avión en el medio de la asamblea de inversores matando a todos los presentes de la junta directiva, incluido el CEO y a Warren Buffet que pasaba por ahí cerca. La acción colapsa -30% al dia siguiente. Frustrados por semejante baja inesperado, vendemos nuestra posición. "El mercado es una timba", gritamos, acompañado de varios insultos, y juramos nunca mas invertir nuestro dinero mientras vamos a la cueva de confianza a pagar un tremendo sobreprecio por el dolar blue.
Esto no quiere decir que no debemos evaluar una inversion sobre la marcha y post cierre de la misma. Muchas veces podemos aprender cosas útiles. Pero el proceso de aprendizaje tiene que estar atado al proceso de toma de decisiones y de gestión de riesgo, no de intentar predecir eventos aleatorios. Después de todo, la gestión de riesgo es justamente eso: intentar predecir qué eventos aleatorios, fuera de nuestro control, se pueden dar y con que probabilidad, y no si se van a dar o no y cuando.
Recomiendo seguir con este curso para intentar determinar que perfil de inversión va mas de acuerdo con nuestra capacidad, tiempo y objetivos. Una vez que tengamos claro estos principios, el siguiente paso sería familiarizarnos con la mecánica de la operación en el mercado y los distintos instrumentos. Espero que les haya servido y cualquier comentario, duda, cosa me avisan en los comentarios. Mucha suerte en este camino que recién empieza ;)
Bitcoin mentioned around Reddit: Get a dirty present in the mail! [Grl][Sct][pss][oth] Offering a sexy oral g/g grool/spit mix from one 69ing session, get some from two girls for $60! Or get a [fet]ish filled [pty],[bra], or [sck]! I /r/Sexsells
Small reviews of (I think) all incremental games I've ever played on Android
I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose. THE BEST GAMES I'VE PLAYED ARE THESE (no order):
Honorable Mention: Eggs, Inc The rest: more or less hated it Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??". ------ Time Idle RPG This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time? Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it. 2 Path of Idling The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress. The game is a RPG game and these are the things that opened up for me in the first few hours. Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done) Skills Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here. Quest that also includes Perks and Skill quests. Gear which 5 equipment slots, plus craft plus trade plus smelt Also gear for your Pet, which is also another tab! Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on. The dev has added a lot of features, now it's time to rework the game, and have the features take their time. 2 Idle Slayer The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down. With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades. So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better. 4 Exponential Idle A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME. 3 Factoid Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Spark Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Antimatter Dimensions Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game. 5 Melvor Idle It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into. 2 A Girl Adrift The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me. You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures. 3 Archer: Danger Phone I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort. There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this. 1 Home Quest This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up. 2 Idle Industry This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones. 2 Masters of Madness Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me. 1 Soda Dungeon 2 Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end. 2 Bacterial Takeover Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped. 2 LogRogue Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing. 3 A Kittens Game Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before. But still probably the best incremental ever. 5 A Dark Room An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me. 2 Little Healer Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game. 1 Clickie Zoo Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway. 4 Idling to Rule the Gods The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty. I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format. 2 Realm Grinder This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes. Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre. 2 Spaceplan A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?) 3 Zombidle Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs 2 Eggs, Inc While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing? Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point? Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless. 4 Castle Clicker Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers. 2 Endless Era This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun??? 1 Idle Quote An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind. 2 Monster Miser An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun. 3 Pocket Politics An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind. 1 Time Clickers A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks. 1 Tap Tap Fish - Abyssrium I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that. 2 Cartoon 999 Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience. 2 Dungeon Manager Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games. 2 Final Fortress Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face. The zombie skin was also crappy. 1 Mana Maker Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless. So fail, sorry. 2 Infinity Dungeon The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play. 1 Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Dungeon 999 F: Secret of Slime Dungeon Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Tower of Hero You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again. There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh. 3 Pageboy Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it! 2 Idle Warriors The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny. But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it. 2 Tap! Tap! Faraway! Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity. 2 Auto RPG Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight! There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself. 4 Merchant Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters. I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times. 2 Idle Oil Tycoon This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app. It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore. 5 Soda Dungeon This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder. The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game. 4 10 Billion Wives Kept Man Life The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses. I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me. Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff. 3 Adventure Capitalist One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless. 3 The Monolith A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing. 2 USSR Simulator An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days. 2 RPG Clicker They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall. 1 Logging Quest Logging Quest 2 [Review is for the original and its sequel] There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be? 1 Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless. Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals. 1 Galaxy Clicker A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun. 2 Megatramp A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells. 1 Inflation RPG It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it. 2 Widget RPG Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills. It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do. 2 Capitalist Tycoon I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on. But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year. 2 Clicking Bad An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play. 2 Zombie Tapper A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless. 1 Bitcoin Billionaire I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first. 3 Tap Titan An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive. 4 God Squad I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored. 1
EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide. For the sake of summarizing here : - Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable. - Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time. - Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.
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Here is some actual data on the lavatory !! Hey everybody ! I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of. If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you. Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally. Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.
Safety Score : 100% Reward : Moderate but very stable. Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do. Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something. Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing. Once you have the bitcoin farm, you should never turn off the generator. Medstation : Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any. Lavatory : Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case. You can then keep the magazine cases until you've enough for your liking and sell those for a good profit. The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper. You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements. Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it. Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time). Workbench : You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night. Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper. Intel Center : You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2. If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250) Bitcoin Farm : Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels. From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it. Water Collector : Must be running at all times. Buy the components if you don't have them. Booze Generator : Must be running at all times. Buy the components if you don't have them. Scav Case : Always have it running on moonshine, and use intel documents once you're done crafting one. Nutrition Unit : It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit. If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.
Safety Score : 100% Reward : Quite good. Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway). Traders level 4 will net you much better prices on most mods and open very good barter trades. Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced. You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling). Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset. Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters) Bleach is beautiful and is coveted in the real world for its ability to cure diseases.
Safety Score : 100% Reward : Very profitable. Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life. For example, Priced at 10k roubles Priced at 45k Roubles See where I'm going with this? If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway. Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer. Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.
How much you usually extract with, on average, per map
How much you usually go in raid with, on average, per map
These will help us measure how much you fuck up or not. Lets make it simple. If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss. Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl. So what can you do to improve that equation ?
4.1 Improve survival rate
Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay. What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Fight from a bigger distance. People miss more from far (so will you, but killing less is irrelevant when you want to die less)
Fight with better gear (supressed, better armor, better ammo, etc.). Its expensive, but it technically helps
Don't fight at all. Avoid fights, run away from gunshots. 99.3% of people who didn't get shot survive a raid.
Wait more, play slowly. If you go with the flow of players, you'll be with the players. Avoid that "wave" and stay behind it. When you come across players trying to extract to where you spawned, hide.
Play with friends if you have any. If not, your mom loves you and so do I. I do coaching so do a lot of other decent players, look it up.
Whenever you die, look at what killed you. Did you take a risk ? Did you lack skill ? Were you out of position ? Were you unlucky ? Try to be as OBJECTIVE as possible even in the frustration. It's pretty much always your fault if you died, avoid toxicity and learn something from that instead. If you took a fight with good gear and ammo and just lost, its probably skill/positioning. It's fine. Learn the game, fight differently, and with time it'll get better. If you were in the open, don't go in the open. If you were sprinting in the middle of interchange and got ambushed, well. Don't do that. Learn.
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter. And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.
4.2 Reduce gear cost
The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.
4.3 Increase extracted value
This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
Know what/where to loot
Have a bigger backpack.
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost. See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value. We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward. All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you. Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes. You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.
5. Money runs
Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.
5.1 Hatchling runs
Safety Score : 100% Reward : Very Variable. Mentally exhausting. Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money. They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).
5.2 Scav runs
Safety Score : 100% Reward : Low-ish Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently. The explanation is simple, lets make it simpler : The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes). That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast. Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out. Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout. The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.
5.3 Stash runs
Safety Score : Very Reward : Okay Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that. It'll net you easy money. Not great money, but definitely safe.
5.4 Loot Runs
Safety Score : Moderate Reward : Quite alright Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward. Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.
Safety Score : Insane Reward : Unreliably moderate This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.
Safety Score : "Meh" Reward : Very profitable. Now this is very, very important. Always insure your gear. Always. If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back. If you play in a group it's very likely that people will hide your stuff too. And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse. If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially. But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.
7. Final notes
It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player. First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more. Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys. Enjoy :)
NightOwl Halloween Drop: Descriptions, Info, FAQ and Tips
This will be the last I'll post in-regards to NightOwl drops.From now on drop info will be posted in the NightOwlseeds subreddit We can only pin 2 posts at a time, and it can get confusing for new and existing users. I will be updating this thread throughout the day, check last edited.- NightOwl subreddit linked,
"My pack has a blank label, how do I know what I have?"
Those are the "Secret Owl Society" packs, they come labeled with UV ink. Daz almost always provides a small blacklight keychain, use it to reveal the pack name.
"Can I make multiple orders and get the tester pack?"
As long as the combined total is $250, and hasn't been shipped yet, then you get 1 tester pack ($500 for 2 tester packs). A new bit of info, you get another tester pack per $250 spent, dealer's choice.
No, you don't need TSB Premium to make a purchase. This was an option for paying members to get a chance to access the drop early. Nothing was exclusive to premium, everyone has access to all the strains.
"I got a confirmation email, it still says "processing", should I be worried?"
As long as you have a confirmation email (maybe a paid email), then there's nothing to worry about your order has been received.
When purchasing NightOwl seeds from The Seed Bazaar on 10/10 at 12 AM, WHATEVER IS IN YOUR CART, ISN'T RESERVED. NEW TIPS ITEMS ARE ADDED/UPDATED ONE BY ONE. THERE ARE TWO PAGES OF SEEDS. IF YOU HAVE AN ISSUE WITH YOUR ORDER EMAIL [[email protected]](mailto:[email protected]) PREMIUM ISN'T NECESSARY. It's best to purchase what you want FAST, everything is and always has been limited in quantity. Don't leave the item(s) in your cart and go check your plants and start some LST or a res change, don't go start cleaning your tent, CHECK YOUR ITEMS OUT FAST. Orders usually are combined to help with shipping, this should help with ordering fast, and comments have been enabled at checkout too 👍. Last tip, make an account ahead of time, and login. Should help speed up the checkout process. Price per pack is $50 USD. Website and packaging say 3 seeds but typically get 5 no option for other pack sizes, plus free international shipping. This is the LAST SCHEDULED DROP from NightOwl till Valentine's day, which is expected to have the new F4 photo to auto cultivars. This is if there aren't any delays or setbacks in the timeline. The new NightOwl Sweater doesn't have a set date yet, could be some time in November. Chocolates are for the US only, food and customs don't go together. I THINK Daz said put it in the comments if you'd like the chocolate and he'd get back to you to figure out how to ship it (might have to pay for packaging and postage). Only If there are chocolates or ashtrays left, Daz will offer them up as an item on the seed bazaar for the cost of shipping which is usually around $15. Seedopoly boards are being sent out, pieces won't go out till the New Year, and the prizes are US only.
Spend $250 get an UNRELEASED TESTER PACK
Spend $500 get 2 UNRELEASED TESTER PACKS
Tester packs are labeled, but unknown till you receive it.
Scratch Card Game
Match the Mummies, scratch card game *WHILE SUPPLIES LAST, 1st COME 1st SERVED\*
Zamaldelica Express x Cosmic Queen 75/25 Sativa/Indica 75-80 days from sprout A long time coming, the Galaxy Brain is finally here! These large, branchy plants are covered with frost from the stems up! Piercingly sweet fruit scents and mouth coating flavors accompany a soaring euphoric head high, along with a relaxing body effect that doesn’t hamper your daily activities. I’m expecting this one to become a staple in the autoflower connoisseur’s garden. The reversal used was selected from over 40 Cosmic Queens and was extremely sativa dominant. I used this same expression for an unreleased seed run a few years back and she produced some of the most exquisitely beautiful and flavorful flowers. The female used was extremely pungent, with sappy and bulbous resin heads that stink up the whole room when burst. She also had extremely fat calyxes, providing massive amounts of surface area for the resin heads to call home.
Fugue State x Cosmic Queen True F1 Hybrid Limited Edition 75/25 Sativa/Indica 75-85 days from sprout 2-4 ounces average 3 Feminized Seeds Large, easy growing sativa dominant plants with heavy branching and intense crystal production. Super sweet, peppery, and buttery flavors accompany an intensely uplifting head high and an electrically charged body feel. The Spotless Mind name gives a tip of the cap to the Amnesia Haze in her heritage, which carries through to this cross. Overindulge and you will find yourself becoming forgetful and may experience recollection difficulties, but in a fun way. She has also been known to encourage bedroom activities, making for a nice nightstand stash. If you are looking for an anytime sativa that won’t make your mind race aimlessly, look no further. The same reversal that was used for Galaxy Brain and Cosmic Apprentice was also used for this Limited Edition.
Blue Microverse F4 x Cosmic Queen F4 *Quick Finish* 50/50 Sativa/Indica 65-75 days from sprout 1.5-3 ounce average 3 Feminized Seeds Expect medium to large plants with creamy blue raspberry lemonade golf ball buds running along the side branches, leading up to chunky top colas all wrapped in gooey, long-stemmed trichomes. Another beautiful true F1 hybrid with a 50/50 blend for a balanced, comforting mind and body experience. Great for relaxing after work when you’re ready to start winding down. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down. **Be sure to keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot in the wrong conditions. **
Strawberry Nuggets F4 x Cosmic Queen F4 *Quick Finish* 40/60 Sativa/Indica 65-75 days from sprout 1.5-3 ounce average 3 Feminized Seeds Expect medium-sized bushes with very sturdy branches that reach up and fill the canopy alongside the main cola. Rock hard nugs of pinks, purples, emerald, and blue hues will create all the bag appeal you could ask for, with a sweet cheesy strawberry funk that will have you smelling the bag again and again. Another true F1 and the heaviest indica hybrid of the lot, ranging from therapeutic to narcotic depending on your intake. Perfect for a dessert smoke or nightcap to relax your body before sailing off into the dream world. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down. ***Be sure to keep an eye on these during early as the Strawberry Nuggets line can throw a ball or two during sexing, right where the side branches meet the main stem. It is rare, but can be brought about by stress or too strong an application of nutes during the sexing stage and seems to be most common when using humic acid. If you do see a ball pop up it can be removed and the plant will continue on fully female to finish her life. Also, keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot in the wrong conditions. **\*
(Chem City Blues x Chemdogging) X Cosmic Queen F4 *Super Sativa* 60/40 Sativa/Indica 75-85 days from sprout 2-4 ounce average 3 Feminized Seeds Expect large, easy growing plants with satellite branches that reach up to the shoulders of the canopy, but be sure to stake her before she goes too far into flower or she will buckle under the weight of her blooms. The piercing old school perfumes she puts off range from skunky blueberries to creamy chems, and her soda can cola structure is sure to impress! This F1 polyhybrid is recommended for heavier smokers and those looking for help with pain management, and can be a bit too much too fast for the uninitiated. Carbon filters are always a must indoors, and best to make sure they’re in proper working order before running these. The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest, and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!
Mango Smile x Cosmic Queen F4 *Super Sativa* 70/30 Sativa/Indica 75-85 days from sprout 2-4 ounce average 3 Feminized Seeds Expect large, easy growing plants with sturdy branching and individual bud sites running their length, met with a small cola cluster at their end. This true F1 hybrid has beautiful tropical citrus flavors that will send you off on an island vacation, while the effects will leave you physically and mentally heightened and ready for anything the day throws your way! Extremely pleasant all day/everyday smoke, sure to be a crowd-pleaser. The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest, and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!
Forum Stomper x Cosmic Queen F4 *Quick Finish* 60/40 Sativa/Indica 65-75 days from sprout 1.5-3 ounce average 3 Feminized Seeds Expect medium-sized bushes with stout branches that reach up and form a canopy surrounding the main cola. Incredibly resinous chunky white nugs and dark forest green foliage fade to the deepest purples and blacks under cooler temperatures. She will have true F1 hybrid vigor and produce a delicious mix of forum cookies and cosmic cream flavors along with an abundance of “fall off the stalk” gland heads that will put everything else around your trimbin to shame. Effects are stoney, both physically and mentally, without the couchlock. She could easily fill the role of all day/everyday smoke if you have a decent tolerance already. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down.
Super Orange Haze F4 X Cosmic Queen F4 *Super Sativa* 70/30 Sativa/Indica 70-80 days from sprout 1.5-3 ounce average 3 Feminized Seeds Expect medium-sized, easy growing plants with shorter side branches that reach about half the height of the main cola. Floral and sour citrus flavors with an uplifting effect that is great for early morning and afternoon indulgences. Bag appeal is also of no concern, as this true F1 hybrid has it in spades! The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest, and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out!
Toof Decay x Cosmic Queen F4 *Quick Finish* 50/50 Sativa/Indica 65-75 days from sprout 1.5-3 ounce average 3 Feminized Seeds Expect medium-sized bushes with stout branches that almost reach the height of the main cola. Extremely dense buds covered in sweet bakery and candy-flavored resin that will leave you wanting more. Cooler temperatures can bring out some beautiful fall colors that only add to her visual appeal. Stoney without the narcotic effect, great for an afternoon delight or as a post-meal treat. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency to this true F1, while keeping the stretch down. ***Be sure to keep an eye on these during early as the Toof Decay line can throw a ball or two during sexing, right where the side branches meet the main stem. It is rare, but can be brought about by stress or too strong an application of nutes during the sexing stage and seems to be most common when using humic acid. If you do see a ball pop up it can be removed and the plant will continue on fully female to finish her life. Also, keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot in the wrong conditions. **\*
Creme de la Soul F1 x Cosmic Queen F4 Quick Finish 50/50 Sativa/Indica 65-75 days from sprout 1.5-3 ounce average 3 Feminized Seeds Expect medium plants with stout satellite branches reaching up to the shoulders of the main colas. Dense nugs covered in oily resin ranging in smells from red berries and sneakers to creamy grapes, this F1 polyhybrid has a lot to offer! Cooler temperatures can bring on fades of reds and purples, making her an absolute beauty in her final days. She has a balanced physical and mental high, leaning towards the stoney end of the spectrum, and will make for a great evening smoke. For the reversal I used a stocky, faster finishing Cosmic Queen as the pollen donor which will help add vigor and potency while keeping the stretch down. Be sure to keep airflow and humidity in check during the final few weeks, as the flower density can lead to bud rot.
Supernatural OG x Cosmic Queen F4 Super Sativa 70/30 Sativa/Indica 75-85 days from sprout 2-4 ounce average 3 Feminized Seeds Expect large, easy growing plants with sturdy branching and individual bud sites running their length, met with a medium cola cluster at their ends, with a large main cola. This F1 poly hybrid is chock full of hazey goodness! Flavors range from effervescent lemon-lime, to heavy juniper laced gin and tonic. The juniper flavors are my personal favorite and tend to kick my ass and get me super stoney, while the citrusy ones are more motivational. There’s a variety of outstanding expressions to be found in these, all on the sativa end of the spectrum. The Cosmic Queen reversal used for this cross was what I consider the super sativa expression of CQ. Tall, stretchy, thinner leaves, incredibly sweet resin, bag appeal, pest and pm resistant with an elongated bud structure that is excellent for outdoors and in. Don’t miss out! Blessed by Hoodoo Moses I
Cosmic Apprentice (No Video)
Wizard’s Apprentice F4 x Cosmic Queen F4 Sativa 75 days from sprout "Ready to get heady? Crossing a big-bodied sativa dominant Wizard’s Apprentice to the rush inducing Cosmic Queen resulted in a whole new variety that will keep your head in the clouds! Large plants with denser buds than Cosmic Queen, an overload of frost, and nostril piercing neon sweet and hazey scents finishing right around 75 days. If you’re into uplifting sativa effects with chunkier buds then she is definitely worth checking out."
Wizard’s Apprentice F4 x Tyrone Stomper F6 Indica 70 days from sprout A long time coming, the Cheech Biggums is sure to impress! Using a heavy Cheech Wizard dominant Wizard’s Apprentice mated to the ever-impressive Tyrone Stomper will produce medium to large, extra vigorous true F1 hybrids with fruity OG gas flavors and an occasional piney/floral expression in a quick 70ish days from sprout. Picture of Post
February Drop Info
Copied from Daz's IG post.
Thank you all for your patience with me these past few weeks. I've been handling a lot of business behind the scenes in preparation for big things next year. 2020 was the year of staying off the radar with most of my big projects and not drawing any unnecessary attention. 2021 is the year of getting licensed and really showing you what it's all about! Thank you for your trust and faith in me during my overly cautious past few months/years. I won't let you down.🙏🌱🦉🌱🙏New photo to autos scheduled for the first half of 2021: Pre '98 Bubba Kush x Auto Skywalker F4 Dosidos x Forum Stomper F4 Purple Punch x Forum Stomper F4 Sunset Sherbet x Forum Stomper F4
[Winner's Thread #55] Looks like the Tooth Fairy is Real!
Hello MillionaireMakers! My name is Tibor, and I’m just a regular every-day normal guy. Going to be celebrating my 33rd b-day in a couple of weeks, and I could not have wished for a nicer present than this! I work as a Technical Consultant at a local IT company, where I facilitate data migration into archiving solutions and cloud storage systems. This is every bit as fascinating as it sounds /s. In my free time I enjoy nature, climbing walls, going biking, and if the weather does not let me go out, I spend my time learning about watch complications or mixing techno with my bedroom DJ setup at home, or just watching stupid movies. Due to an unscheduled dental emergency, I spent most of my week in the dental cabinet, and I was still pumped up on anaesthetics when I got home and opened my laptop to see the news. Surprised is an understatement. The reactions of the people on reddit blew me away, and I tried my best to send a thank-you note to all commenters. Sorry if I missed yours! I'm sure that the winnings will go mostly to cover my medical bills, but I am going to donate 10% of this to a local org called Beard Brothers. They are knows for funding ambulances and creating great care packages for local orphanages and old folks homes. I want to thank you all in advance for your donations and positive vibes. You are all amazing! I have to sleep now, it's past 4 Am where I live. What a day... EDIT: I've been up for a couple of hours now trying to get through all messages and the mountain of notifications. I'm sure this is a once-in-a-lifetime feeling and am trying to ride it while it lasts. I'm overwhelmed by all the positive messages, amazing vibes and b-day wishes. I appreciate all of them. Since people have been asking, I'll try to add some edits to keep you posted with progress. So far it's ~$500 on PayPal and Revolut combined, and ~$45 in combined crypto. I can't thank you enough! I'll be waiting a few days for things to slow down and really looking forward to making my donation. Everything else is going to fund my pearly whites :) EDIT 2: Thank you all for your donations and positive vibes! It's end of day one, and things have finally settled down. A total so far would be $990 on PayPal, $31 on Revolut, $54 in Bitcoin, $34 in Bitcoin Cash, $12 Nano, and $10 in Ether! Wooohoo :) Thank you all!! EDIT 3: The weekend has passed, and I was sort of offline while visiting family. A huge Thank You again to everyone that donated, and sorry for the late reply on your comments. New Total is $1120 Paypal, $31 Revolut, $76 BTC, $34 Bitcoin Cash, $16 in Ether and 14.53 Nano. Thank You!! EDIT 4: I have donated $150 to the local org Beard Brothers. Their newest fundraiser is aiming to build a school for the needy around the Cluj-Napoca area. I can happily provide proof of my donation if asked (with a heads-up that all communication in this regards is, unfortunately, in Romanian). EDIT 5: It's been almost 2 weeks since I posted this, and the new Total would be $1437 on Paypal + Revolut combined and ~ $150 in mixed Crypto. I'll probably hodl the crypto, and the rest is enough to cover a chunk of my dentals. (not bad, for a random comment on Reddit). Thank you to everyone who donated, and everyone that sent congrats! :) EDIT 6 Some (final?) statistics from me after this very interesting and awesome experience. I received ~$70 since my last edit, making the new total a pretty round $1500 on Paypal and Revolut combined, and ~$150 in combined crypto. I want to thank the (approximately) 400 redditors who donated, and I really hope that I was able to reply to all of you kind enough to comment in here. This was truly an unexpected surprise, made more amazing by each and every one of you! P.S. Special thanks to lilfruini for making this entire process amazingly smooth. Everything listed should result in direct lines of payment to tirbert. We ask all users to donate at least $1 USD. The Drawing and Update is also listed for users who want to see the results and confirm the validity of the winner. Drawing: https://old.reddit.com/millionairemakers/comments/hd94db/draw_55/ Update: https://old.reddit.com/millionairemakers/comments/hfmljp/status_update_55/ PayPal: https://www.paypal.me/tirbert Revolut: @tiboras2m Bitcoin: 1DMhD3hodDLxSAUEH4gEMpe72UGU2fWZMv Bitcoin Cash: qzrckers2s0gg3qresstpkyey0ladf6705zjzt62ma Ethereum: 0x12264c6A6Ac12ed2a0Bad840DCE5aDcaA7b5D054 Nano: nano_1ieo7cqadrc9kkg4z855jcroa8objyhy4amxs39dtku18wf5t4gbg7gpfoj3
Bitcoin mentioned around Reddit: POWERFLOWER: NEW MENU- DJ Short Blueberry, Bubblegum X Green Crack. We take Monero Ethereum, Litecoin Bitcoin Cash- 2oz for $290 1oz for $175 $550 mix and match qp /r/DankNation
Bitcoin mentioned around Reddit: Binghamton University researchers have been working on a self-healing concrete that uses a specific type of fungi as a healing agent. When the fungus is mixed with concrete, it lies dormant until crac /r/science
Bitcoin mentioned around Reddit: "after seeing someone's ring, would pick it apart later. It was a mix of judging the man and pitying the woman". It's never to your face, but to what extent is a man judged for buying an inexpensive e /r/PurplePillDebate
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